Infinite Evolutions Software, known in short as InEvoWare, is a consortium of game architects, designers, developers, public speakers, writers and champions of the Online Gaming sphere that incorporated in 2008.

From simpler Android games, and browser-based MMOs to complex Augmented Reality games and critically-acclaimed AAA-title Massively Multiplayer Online Role Playing Games, our team has experienced them all.

From Electronic Arts to Total Immersion Software to NCSoft to Microsoft, our talent (some of us developing games as far back as 1992) has graced hundreds of acclaimed titles throughout the years. From implementing a VR system for Wolfenstein 3D in the ’90s and working on Richard Gariott’s Ultimate Online (one of the first MMORPGs) to architecting modern MMOs like NCSoft’s Tabula Rasa and City of Heroes, and working on the XBL (X-Box Live) and Kinect teams. Our team has also created games and products for the Department of National Defense, wrote simulation programs for pilot training, and also created games and edutainment software for educational and health institutes throughout Canada & the US.

Our architects have written several books and have publicly spoken on top gaming events like the GDC (Game Developers Conference) and are dedicated to making every InEvoWare client happy and confident that their games meet industry standards and is “ahead of the game”.

And as a consortium we have direct access to the greatest talents from all across the world and we work with you as part of your team or completely self-contained until your product has launched and been experienced by the masses.

We can supply you with:
2D Artists (Textures, Concept Art)
3D Designers (Modeling of: Vehicles, Characters, Creatures, Buildings, Structures)
Developers (Experienced with browser-based games (standalone, FaceBook, etc), console games, iPhone games, even Massively Multiplayer Online Games built by both proprietary engines and big name engines)
World Builders (Asset placement, Cartography, Level designers)
Writers (Missions, Storyline, Dialogue text)
Voices (Multilingual Dialogue)

 

 

So. What’s your game?

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