Our Blog
21 FebPoint and Click adventure Engine now ready!
We have completed our brand new Game Engine. A Point and Click adventure engine based in Flash. Our engine provides the following features: Full voice and animation support Interactive backgrounds / scenes Inventory System Optional Stats System (e.g. health, power) to add a little bit of RPG’ing into the game Support for over 500 scenes [...]
Read More ...19 JaniBooks 2 + iTunes U: How Apple revolutionized the classroom
One hundred years from now, humans will be reading about how people used to go to classrooms and study from heavy, expensive objects made from trees. Worst thing is, those objects (books) were not search-able, were bulky and could eventually give you some serious back pains from carrying them around all day. I tuned into [...]
Read More ...13 JanThe King of Spades: Official release date is set!
The official launch date for The King of Spades has been set for June 26th, 2012. For those who are unfamiliar with TKoS, this is a revolutionary free browser-based massively multilayer RPG set in an alternate version of modern Earth where human beings walk with and fight alongside Demons, Angels, Vampires, Reptilians, Aliens, Mages and [...]
Read More ...10 OctGamePaler: Free to Play Online Games in pilot launch!
GamePaler, our platform for free web games & web game developers’ network has launched! If you are a developer and want your game to feature on GamePaler, e-mail GamePaler here with details on your game, we’d love to showcase it for you! Head on over and check it out! GamePaler: Free to Play Online Games
Read More ...22 AprMech Survivor: New web-game published!
Just in time for Easter, we’ve published our first venture with the Unity Technologies Game Development Engine. The verdict is in, we love Unity so much that we might just make it our staple Game Engine for all our web-games from now on. Mech Survivor is a sci-fi / horror / survival Action Shooter that [...]
Read More ...10 AugHow to make your new game succeed: Everlasting Content.
Continuity in games is a concept that is vital to getting a massive number of players and more importantly, brand loyalty. Many games fizzle and die only a few months after their release, simply because there is no momentum. No amount of viral marketing and a 50 million advertising budget can compare to the simple [...]
Read More ...17 MayGame Development Department (DefCon)
These are the people that really make the magic happen. Whether it’s as small as a standalone web Game or a major Massively Multiplayer Online Role Playing Game, our programmers know how to write it efficiently and smartly to get the job done with as little resource-usage as possible. In fact, our showcase of in-house [...]
Read More ...17 MayGame Design Department (Picasso)
These are our talented artists and designers who spend countless hours meticulously perfecting that new Planet full of monsters & artifacts, that intricate Victorian Cathedral, or that very tough yet ugly looking Grand Finale Boss. 2D Designers (Concept Art: Creatures, Characters, Architecture, Technology) World Builders (Cartography, Level Design & Building, Asset Placement) 3D Designers (3D [...]
Read More ...17 MayGame Editing Department (Tesla)
These are our very smart writers, voice actors and inventors of the coolest and wildest things imaginable, and seen (or heard) in major games out in the world today. Concept Writers (Characters, Creatures, Architecture, Technology, Magic) Game System writers (Combat, Economy, Navigation, etc) Web Masters (Building & Maintaining Beta Forums, Promo Websites & Game Sites) [...]
Read More ...17 MayYour Idea + InEvoWare = 1 Kick-ass Game
Here’s how InEvoWare can help: If you… Have a conceptual idea for a game and want to make it a reality. Already have a game going and want a team of designers or developers to flesh out a core part of it. Are making a sequel or add-on and your original development team is on [...]
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